Download Anatoly Karpov's Best Games by Anatoly Karpov PDF

By Anatoly Karpov

Author's preface: "I have performed a big quantity of match and fit video games in the course of my lengthy chess profession, approximately 2,500 altogether. From these video games, i've got chosen purely 300 for this publication, - the video games I think of my top and so much instructive ones.

My objective used to be to symbolize my Most worthy artistic achievements of the thirty years that experience handed, from 1966 until 1996. the choice was once subordinated to the next 3 standards: robust opponent, demanding struggle, and instructive worth. as a result this selection of video games should be handled additionally as a contemporary chess guide ebook, as the video games have been performed regularly within the most powerful occasions of the final thirty years.

Under this sort of strict choice approach, many fascinating and instructive video games in addition to easily attractive fragments may have necessarily been lacking during this booklet, if the video games have been incorporated into it in simple terms totally. for that reason, the ultimate bankruptcy features a variety of my most sensible mixtures and finals that are crucial for attaining the abovementioned objective; with out them, this paintings may were incomplete.

I nonetheless play much and nonetheless in achieving match successes, so it might be untimely to simply accept this publication as my ultimate account. I in actual fact wish to play a couple of solid video games in upcoming occasions and to elevate my very own account of event triumphs (I have over a hundred and forty of them lately - greater than any participant in chess history). even if, such a lot of chessfriends had expressed their wish to have this publication instantly that i made a decision to arrange this kind of an intermediate document on my 30 years in chess. allow analyzing this paintings convey you excitement and enhance your figuring out of chess internal good judgment, intensity and beauty."

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The Inner Game of Chess: How to Calculate and Win

Each participant has heard the asserting, "Chess is ninety nine percentage strategies. " it is not. it truly is ninety nine percentage calculation. yet before there hasn't ever been a publication dedicated fullyyt to this so much mysterious and crucial chess procedure. This booklet examines either the technical and functional points of ways to imagine forward -- the choice of candidate strikes, the assessment of finish positions, discovering the right kind flow order, etc.

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The idea o f this move i s under­ standable - to reinforce the c3square, as exchange sacrifices such as . Jhc3 often let B lack gain a powerful attack; indeed the Dragon Variation is underpinned by this blow. However, from e2 the knight, when the occasion arises, can eas­ ily be transferred over for a direct attack against the enemy king. 16 ... 'iia5 1 6 . . lte8 seems safer for Black, as 1 7 �h6 ( 1 7 eS? is no good be­ cause of 17 . lbxg4 ! �h8. l'xe5 22 lbd5 ltxg4 with roughly even chances.

One could almost write a whole book about the games we played with this opening. In this encoun­ ter, for the first time in our theoreti­ cal dispute I managed to use an extremely valuable novelty in this variation. g4 1 2 . g6 has the same value. h5 14 g4! g6 (D) In opening manuals at the time this position was said to be totally in Black's favour. In fact, if you are referring to the rniddlegame, the open position of the white king is the basis for this assessment. But . w I thought of an interesting idea linked with transferring into the sort of endgame where opposite­ coloured bishops do not diminish, but on the contrary even increase, White's advantage.

Again the only move. 18 e3 ltlf3+ 1 9 -txf3 exf3 20 ltlxb5 �a5+ 2 1 ltlc3 b5 serves no purpose at all. es fxe4 20 dxe4 21 -txd4 But not 21 -txe4? in view of the reply 2 1 . . xe4 22 'it'xe4 -tf5 and ... ltlc2+. ••• 22 a3 22 0-0 allows Black a pleasant choice between the two possibili­ tie s 22 ... -tg4 and 22 . . ii'd2. xe2 26 'ilfc1 'ii'd5+ 27 'ittg 1 -td4 with good attacking prospects for Black. 22 -tg4 Black guesses his opponent's crafty little idea: 22 ... bxa3 23 0-0, making use of the undefended po­ sition of the aS-rook.

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