Download Agile Processes in Software Engineering and Extreme by Giulio Concas, Ernesto Damiani, Marco Scotto, Giancarlo PDF

By Giulio Concas, Ernesto Damiani, Marco Scotto, Giancarlo Succi

This ebook constitutes the refereed complaints of the eighth overseas convention on Agile methods in software program Engineering and severe Programming, XP 2007, held in Como, Italy in June 2007.

The 10 revised complete papers and sixteen revised brief papers awarded including four poster papers, 18 adventure papers, 2 study rules and three panel summaries have been rigorously reviewed and chosen from forty five submissions. The papers are prepared in topical sections on dealing with agile procedures, extending agile methodologies, educating and introducing agile methodologies, tools and instruments, empirical reviews, and technique issue.

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Additional resources for Agile Processes in Software Engineering and Extreme Programming: 8th International Conference, XP 2007, Como, Italy, June 18-22, 2007, Proceedings

Example text

Agile methods do this by shunning activities which do not directly create executable code and by minimizing the risk of user dissatisfaction by means of tight validation cycles. Software reuse does this by simply reducing the amount of new code that has to be written to create a new application. Since they work towards the same goal it is natural to assume that they can easily be used together in everyday development projects. However, this is not the case. To date agile development and systematic software reuse have rarely been attempted in the same project.

From the deployment team’s perspective, the last minute hand-over of applications and expectation of a fast release into production indicated the developers were not cognizant of the other demands on their time and corporate constraints. With the prior “waterfall-based” approach, the deployment team would receive a requirements document and use this to plan and estimate their work for scheduled deploys. Following the move to agile, this was replaced by paper-based story cards and the team would often only find out about deployment requirements with the request to deploy into staging.

More inter-team co-ordination and collaboration. ƒ Customer engagement; involve the customer more and keep them up-todate. ƒ More re-use of designs ƒ Stop delivering when it is done and working ƒ Apply learning points from previous iteration ƒ Test early and more frequently ƒ Prioritize user stories before the build The event concludes with peer based action planning, where participants are asked to accept responsibility for applying new techniques moving forward. The use of peers is meant to provide reinforcement and support for ensuring the action plans are met in the days and months post event.

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